My first venture into scripting for Maya, I wanted all the things I use too often when doing low poly, modeling, scene layout, or managing meshes in one place rather than setting hotkeys or having to reach out to deeply rooted menus(especially the maya cleanup menu - that is what inspired this whole project) or marking menus and add some extra functionality on top of that. This toolbox is made with python, using Qt for the UI and layouts and is completely integrated into the Maya ecosystem. Every command is repeatable, and hotkeys can be set for any function. I enjoyed programming this a lot and am always developing and expanding this collection of tools according to my needs.
Made with Python and Qt, completely integrated into maya ecosystem. Collapsible layout also made with python. Script will also remember its last docked position and when Maya is restarted script will reload automatically at startup to its last position.
Cleanup Features
Toggle Hard Edge Color
Toggle Vtx Normals
Lock Unlock Vertex Normals
Vertex Normals to Each Face
Vertex Normals to Face Average
Copy, Paste Vertex Normals
Copy Paste Objects
Remove All Namespaces
Unique Mat Per Object, Clean Hypershade
Same Mat To Objects
Apply Mat To Faces
Select By Mat Object
Select By Mat Global
Split By Mats
Copy, Paste Material
Replace Material
Clean Outliner
Select Hard Edges
Bottom Pivot, Move To World Origin
Better Sep/Extract, DupFaces, Combine